Professions

When creating a new character, if that character is not a child of a previously existing character and they do not have a latent talent for magic, then the player is able to select a starting profession. This is done by giving the players three random options and allowing them to select one of the three which best fits how they wish to begin their adventure.

A profession is responsible for the starting attributes and equipment of a character, for example a Guard may start within a settlement wearing basic armor so that they can enforce the laws of their country. While a Farmer may start wearing a simple garb and equipped farming tools for starting their own farm.

Players are not confined to their starting profession, it is merely a starting point for them to begin their character and an option for them to progress along to further develop their character in ways they had previously been unable to foresee.

Common
Common origins are simple, they offer a basic profession and equipment that suit it. Allowing a player to begin their adventure without being empty handed, they may not start as well equipped as Rare or Subscriber origins but they have the same potential with some hidden ways of surpassing them.

Civilian
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Farmer
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Mage
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Monk
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Fisherman
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Hunter
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Soldier
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Rare
Rare professions are more complex and may require the player to fill a duty by selecting it, for example by becoming a Guard within a settlement that lacks any protection or armored players. That player may then be depended upon to protect others, or feared if the player wishes to abuse the advantage bestowed upon them.

Noble
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Guard
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Knight
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Assassin
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Warlord
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Seer
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Doctor
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