Origins

When creating a new character, if that character is not a child of a previously existing character and they do not have a latent talent for magic, then the player is able to select an origin for them. This is done by selecting three random origins and allowing the player to select one of the three which best fits how they wish to begin their adventure. An origin is responsible for the starting location and equipment of a character, for example a Guard may start within a settlement wearing the armor worn by Guards within that settlement. Compared to a Farmer who may start outside of the settlement, wearing a simple garb and carrying farming tools.

Common
Common origins are simple, they offer a basic profession and equipment that suit it. Allowing a player to begin their adventure without being empty handed, they may not start as well equipped as Rare or Subscriber origins but they have the same potential with some hidden ways of surpassing them.

Rare
Rare origins are more complex and may require the player to fill a duty by selecting it, for example by becoming a Guard within a settlement that lacks any protection or armored players. That player may then be depended upon to protect others, or feared if the player wishes to abuse the advantage bestowed upon them.